From 90f1f73f08b2d9231b2ee029b9e39dd570e36f36 Mon Sep 17 00:00:00 2001 From: Sébastien Dailly Date: Mon, 24 May 2021 22:56:16 +0200 Subject: Update --- script.it/script_event/mouse_down.ml | 84 ++++++++++++++++++++++++++++++++++++ 1 file changed, 84 insertions(+) create mode 100755 script.it/script_event/mouse_down.ml (limited to 'script.it/script_event/mouse_down.ml') diff --git a/script.it/script_event/mouse_down.ml b/script.it/script_event/mouse_down.ml new file mode 100755 index 0000000..04ea2fd --- /dev/null +++ b/script.it/script_event/mouse_down.ml @@ -0,0 +1,84 @@ +module State = Script_state.State +module Selection = Script_state.Selection + +type t = { position : float * float + ; timer : Elements.Timer.t } + +let apply { position; timer } state = + match state.State.mode with + + | Out -> + let x, y = position in + Elements.Timer.start timer 0.3; + + let width = state.width + and angle = state.angle in + + let stamp = 0. in + let point = + match Selection.get_from_paths position state.paths with + | _, None -> + (* Start a new path with the point clicked *) + Path.Point.create ~x ~y ~angle ~width ~stamp + | _, Some (p, _, _, _) -> + (* If the point is close to an existing path, we use the closest + point in the path instead *) + let x, y = Gg.V2.to_tuple p in + Path.Point.create ~x ~y ~angle ~width ~stamp + in + + let current = Path.Path_Builder.add_point + point + state.current in + { state with + current + ; mode = Edit + ; mouse_down_position = Gg.V2.of_tuple (x, y)} + + | (Selection (Path id)) + | (Selection (Point (id, _))) -> + + let get_any () = + begin match Selection.get_from_paths position state.paths with + | _, None -> + { state with + mode = Out + ; mouse_down_position = Gg.V2.of_tuple position } + | dist, Some selection -> + let _, outline, _, _ = selection in + if outline.Outline.id != id then ( + let mouse_down_position = Gg.V2.of_tuple position in + State.select_segment position selection { state with mouse_down_position } dist + ) else + (* On the same segment, check for a point *) + let selection = Selection.select_point outline (Gg.V2.of_tuple position) in + match selection with + | Path _ -> + { state with + mode = Selection selection + ; mouse_down_position = Gg.V2.of_tuple position } + | Point (_, pt) -> + (* In order to handle the point move, start the timer *) + Elements.Timer.start timer 0.3; + { state with + mode = Selection selection + ; angle = Path.Point.get_angle pt + ; width = Path.Point.get_width pt + ; mouse_down_position = Gg.V2.of_tuple position } + end + in + (* First, check for a point in the selected path. If any of them in + found, check anything to select in all the elements *) + begin match Outline.find state.paths id with + | None -> get_any () + | Some outline -> + begin match Selection.select_point outline (Gg.V2.of_tuple position) with + | Path _ -> get_any () + | other -> + Elements.Timer.start timer 0.3; + {state with + mode = Selection other + ; mouse_down_position = Gg.V2.of_tuple position } + end + end + | Edit -> state -- cgit v1.2.3