(** The Make module build the main application loop.contents The function [run] update the state on each event, and return a new state. Each event must follow the [event] type, which is composed from the type [t], and a module with a fonction [update]. This example create an application with the state containing a simple counter. An even which increment this counter is created and can be used to update the state. [ type state = { value : int } (** Increment the state. *) module Incr = struct type t = unit let update () state = { value = state.value + 1 } end (** Decrement the state. *) module Incr = struct type t = unit let update () state = { value = state.value - 1 } end module App = Make(struct type t = state end) (* Create the events *) let incr_event = App.E ((), (module Incr:App.Event with type t = Incr.t)) let decr_event = App.E ((), (module Decr:App.Event with type t = Decr.t)) let init = { value = 0 } in (* Run the main loop *) let state = App.run init (E.select [ incr_event ; decr_event ] ) in … ] *) module Make(S:sig type t end) = struct module type Event = sig type t val process: t -> S.t -> S.t end type event = E : 'a * (module Event with type t = 'a) -> event (** Simple helper for the main event loop *) let run : ?eq:(S.t -> S.t -> bool) -> S.t -> event Note.E.t -> S.t Note.S.t = fun ?eq init event -> let action = Note.E.map (fun (E (t, (module Event))) st -> Event.process t st) event in Note.S.accum ?eq init action let dispatch : (module Event with type t = 's) -> 's -> event = fun (type s) (module M: Event with type t = s) v -> E ( v , (module M : Event with type t = M.t )) end