/* Copyright 2023 Brian Low * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . */ #include QMK_KEYBOARD_H #include "keymap_bepo.h" #include "keycodes.h" #define LY_SYMBOL TD(TD_LAYER_SYMB) const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { /* * BÉPO * ,-----------------------------------------. ,-----------------------------------------. * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | `% | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | ESC | B | É | P | O | È | | ! | V | D | L | J | Z | * |------+------+------+------+------+------| |------+------+------+------+------+------| * | Tab | A | U | I | E | ;È |-------. ,-------| CÇ | T | S | R | N | M | * |------+------+------+------+------+------| Mute | | Pause |------+------+------+------+------+------| * |LShift| À | Y | X | : | K |-------| |-------| ? | Q | G | H | F | W | * `-----------------------------------------/ / \ \-----------------------------------------' * | LCTL | LGUI | LCMD | Layer| / Space / \Enter \ | Layer| RCMD | RGUI | RCTL | * | | | | dwn |/ LALT / \ RALT \ | up | | | | * `-----------------------------------' '------''---------------------------' */ [LAYER_BASE] = LAYOUT( KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KEY_PRC, BP_DLR, BP_B, BP_EACU, BP_P, BP_O, KC_BSPC, BP_DCIR, BP_V, BP_D, BP_L, BP_J, BP_Z, KC_TAB, BP_A, BP_U, BP_I, KEY_E, KEY_EE, KEY_C, KEY_T, BP_S, BP_R, BP_N, BP_M, LT_SFT, BP_AGRV,BP_Y, BP_X, BP_DOT, KC_B, KC_MUTE, KC_MPLY,BP_QUOT, BP_Q, BP_G, BP_H, BP_F, KEY_W, KC_LCTL, KC_DELETE,KC_LGUI,LY_SYMBOL,AL_SPC, AL_ENT, LY_SYMBOL,KC_APP, KEY_INS, KC_RCTL ), // In the number layout, I keep the mod-tap modifiers applies to the middle letters : // #define KEY_5 MT(MOD_LCTL, KC_P5) #define KEY_DOWN MT(MOD_RCTL, KC_DOWN) [LAYER_SYMBOLS] = LAYOUT( KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_NO, KC_NO, KC_P7, KC_P8, KC_P9, KC_TRNS, KC_HOME, KC_UP, KC_END, KC_NO, KC_NO, S(BP_EQL), KC_TAB, KC_NO, KC_P4, KEY_5, KC_P6, KC_NO, KC_LEFT, KEY_DOWN, KC_RIGHT,KC_NO, KC_NO, KC_NO, LT_SFT, KC_NO, KC_P1, KC_P2, KC_P3, KC_NO, KC_MUTE, KC_MPLY,KC_PGUP, KC_NO, KC_PGDN, KC_NO, KC_NO, KC_RIGHT_SHIFT, KC_P0, KC_PDOT, KC_TRNS, LY_SYMBOL,AL_SPC, AL_ENT, LY_SYMBOL,KC_TRNS, KC_RGUI, KC_TRNS ), }; #if defined(ENCODER_MAP_ENABLE) const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = { [LAYER_BASE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_MS_WH_UP, KC_MS_WH_DOWN) }, [LAYER_SYMBOLS] = { ENCODER_CCW_CW(KC_TRNS, KC_TRNS), ENCODER_CCW_CW(KC_TRNS, KC_TRNS) }, }; #endif