#pragma once typedef enum { TD_NONE, TD_UNKNOWN, TD_SINGLE_TAP, TD_SINGLE_HOLD, TD_DOUBLE_TAP, TD_DOUBLE_HOLD, TD_DOUBLE_SINGLE_TAP, // Send two single taps TD_TRIPLE_TAP, TD_TRIPLE_HOLD } td_state_t; typedef struct { bool is_press_action; td_state_t state; } td_tap_t; td_state_t cur_dance(tap_dance_state_t *state); // For the x tap dance. Put it here so it can be used in any keymap void w_finished(tap_dance_state_t *state, void *user_data); void w_reset(tap_dance_state_t *state, void *user_data); void ql_finished(tap_dance_state_t *state, void *user_data); void ql_reset(tap_dance_state_t *state, void *user_data); void lshift_finished(tap_dance_state_t *state, void *user_data); void lshift_reset(tap_dance_state_t *state, void *user_data);