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+(** The Make module build the main application loop.contents
+
+ The function [run] update the state on each event, and return a new state.
+ Each event must follow the [event] type, which is composed from the type
+ [t], and a module with a fonction [update].
+
+ This example create an application with the state containing a simple
+ counter. An even which increment this counter is created and can be used to
+ update the state.
+
+ {[
+ type state = { value : int }
+
+ (** Increment the state. *)
+ module Incr = struct
+ type t = unit
+
+ let process () state = { value = state.value + 1 }
+ end
+
+ (** Decrement the state. *)
+ module Incr = struct
+ type t = unit
+
+ let process () state = { value = state.value - 1 }
+ end
+
+ module App = Make(struct type t = state end)
+
+ (* Create the event processor *)
+ let incr_event = App.dispatch (module Incr) ()
+ and decr_event = App.dispatch (module Decr) () in
+
+ let init = { value = 0 } in
+
+ (* Run the main loop *)
+ let state = App.run
+ init
+ (E.select
+ [ incr_event
+ ; decr_event ] ) in …
+ ]} *)
+module Make (S : sig
+ type t
+end) : sig
+ module type Processor = sig
+ type t
+
+ val process : t -> S.t -> S.t
+ end
+
+ module ID : Processor with type t = unit
+
+ type event
+
+ val dispatch : (module Processor with type t = 's) -> 's -> event
+ (** [dispatch (module P) v] will create an event holding a value [v] and
+ associated with the processor [P] *)
+
+ val run : ?eq:(S.t -> S.t -> bool) -> S.t -> event Note.E.t -> S.t Note.S.t
+ (** The function [run state ev] will create a signal continually updated each
+ time the event [ev] occur *)
+end