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Diffstat (limited to 'qmk/keyboards/sofle_choc/keymaps/custom/layer_dance.c')
-rw-r--r--qmk/keyboards/sofle_choc/keymaps/custom/layer_dance.c46
1 files changed, 46 insertions, 0 deletions
diff --git a/qmk/keyboards/sofle_choc/keymaps/custom/layer_dance.c b/qmk/keyboards/sofle_choc/keymaps/custom/layer_dance.c
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index 0000000..31689c5
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+++ b/qmk/keyboards/sofle_choc/keymaps/custom/layer_dance.c
@@ -0,0 +1,46 @@
+#include QMK_KEYBOARD_H
+#include "quad_tapdance.h"
+#include "layer_dance.h"
+
+//
+// Definition for the layer key
+//
+// The only one usage is to activate the layer over the keyboard, but there is
+// two way of doing it:
+//
+// The first mode, when hold, is to activate the layer as long as the key is
+// pressed.
+// The second one is to switch in the layer mode when tapped, in this mode,
+// you can go back into the normal layer by a single press on the key.
+//
+
+// Functions that control what our tap dance key does
+void tap_dance_layer_finished(tap_dance_state_t *state, void *user_data) {
+
+ tap_dance_layer_t *tap_layer = (tap_dance_layer_t *)user_data;
+ tap_layer->state = cur_dance(state);
+ switch (tap_layer->state) {
+ // Remove the layer with a single tap, this way I always have a key to
+ // remove the the layer, without knowing the previous state I had.
+ //
+ // Here, we control both the keypad or the arrow layers
+ case TD_SINGLE_TAP:
+ if (layer_state_is(LAYER_KEYPAD) || layer_state_is(LAYER_ARROW) ) {
+ layer_clear();
+ } else {
+ layer_on(tap_layer->layer);
+ }
+ break;
+ case TD_SINGLE_HOLD: layer_on(tap_layer->layer); break;
+ default: break;
+ }
+}
+
+void tap_dance_layer_reset(tap_dance_state_t *state, void *user_data) {
+ tap_dance_layer_t *tap_layer = (tap_dance_layer_t *)user_data;
+ // If the key was held down and now is released then switch off the layer
+ if (tap_layer->state == TD_SINGLE_HOLD) {
+ layer_off(tap_layer->layer);
+ }
+ tap_layer->state = TD_NONE;
+}