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-rw-r--r--qmk/keyboards/sofle_choc/keymaps/custom/config.h45
-rw-r--r--qmk/keyboards/sofle_choc/keymaps/custom/keycodes.c78
-rw-r--r--qmk/keyboards/sofle_choc/keymaps/custom/keycodes.h28
-rw-r--r--qmk/keyboards/sofle_choc/keymaps/custom/keymap.c68
-rw-r--r--qmk/keyboards/sofle_choc/keymaps/custom/quad_tapdance.c226
-rw-r--r--qmk/keyboards/sofle_choc/keymaps/custom/quad_tapdance.h30
-rw-r--r--qmk/keyboards/sofle_choc/keymaps/custom/rules.mk6
7 files changed, 481 insertions, 0 deletions
diff --git a/qmk/keyboards/sofle_choc/keymaps/custom/config.h b/qmk/keyboards/sofle_choc/keymaps/custom/config.h
new file mode 100644
index 0000000..9a89fd8
--- /dev/null
+++ b/qmk/keyboards/sofle_choc/keymaps/custom/config.h
@@ -0,0 +1,45 @@
+/* Copyright 2023 Brian Low
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+// Enabling this option changes the startup behavior to listen for an
+// active USB communication to delegate which part is master and which
+// is slave. With this option enabled and theres’s USB communication,
+// then that half assumes it is the master, otherwise it assumes it
+// is the slave.
+//
+// I've found this helps with some ProMicros where the slave does not boot
+#define SPLIT_USB_DETECT
+
+#define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
+#define SPLIT_TRANSPORT_MIRROR // If LED_MATRIX_KEYPRESSES or LED_MATRIX_KEYRELEASES is enabled, you also will want to enable SPLIT_TRANSPORT_MIRROR
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100 // limits maximum brightness of LEDs (max 255). Higher may cause the controller to crash.
+
+
+
+#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET // Activates the double-tap behavior
+#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 200U // Timeout window in ms in which the double tap can occur.
+#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_LED D5 // Specify an optional status LED by GPIO number which blinks when entering the bootloader
+
+#define TAPPING_TERM 200
+
+// Movihy the tap-hold configuration for helping with some tap-dance keys.
+// The behavior with double-tap (like c/ç) and mod-tap is to wait the delay for
+// the tap-dance before reporting the key to send.
+// If I release the MOD-TAP key before, the modifier is not applied and the
+// host receive a sequence of two keys, which is not what I want.
+//#define PERMISSIVE_HOLD
+//#define HOLD_ON_OTHER_KEY_PRESS
diff --git a/qmk/keyboards/sofle_choc/keymaps/custom/keycodes.c b/qmk/keyboards/sofle_choc/keymaps/custom/keycodes.c
new file mode 100644
index 0000000..e0f8994
--- /dev/null
+++ b/qmk/keyboards/sofle_choc/keymaps/custom/keycodes.c
@@ -0,0 +1,78 @@
+#include QMK_KEYBOARD_H
+#include "keymap_bepo.h"
+#include "keycodes.h"
+
+/*
+ * Rules and modifier to apply over the keycodes. This includes the keys
+ * redefinitions and the keys to include in the caps_word mecanism.
+ *
+ * All thoses update are working over the custom keys declared in `keycodes.h`
+ */
+
+/*
+ * This function need to be declared after the key definition, including the
+ * tapdance keys because I need to reference the keycode here if I want to
+ * include them in the caps_word mecanism.
+ */
+bool caps_word_press_user(uint16_t keycode) {
+ switch (keycode) {
+ // Keycodes that continue Caps Word, with shift applied.
+ case KC_A ... KC_Z:
+ case KC_1 ... KC_0:
+ case KC_MINS:
+ case KEY_C: // Add also the tapdance keys here.
+ case KEY_W:
+ case KEY_E:
+ case BP_Z: // Additionals keys from the bepo layout.
+ case BP_M:
+ case BP_G:
+ case BP_H:
+ case BP_N:
+ add_weak_mods(MOD_BIT(KC_LSFT)); // Apply shift to next key.
+ return true;
+
+ // Keycodes that continue Caps Word, without shifting.
+ case KC_BSPC:
+ case KC_DEL:
+ return true;
+ case KC_SPACE:
+ // The space key is used in order to generate the _ symbol,
+ // I check which modifier is applied, it’s ok when it’s ALT
+ return get_mods() & MOD_MASK_ALT;
+
+ default:
+ return false; // Deactivate Caps Word.
+ }
+}
+
+//
+// Override the symbol ° and replace it by `
+// The symbol is still available in the symbol layer with the key just below.
+//
+const key_override_t perc_key_override =
+ ko_make_basic(MOD_MASK_SHIFT, KEY_PRC, LSFT(BP_PERC));
+
+//
+// I don’t care of the mapping CTRL+Ç and using the mod_tap does not work well
+// when I type too fast because of tap-dance, so I remap the pattern here.
+//
+const key_override_t c_key_override =
+ ko_make_basic(MOD_MASK_CTRL, KEY_C, LCTL(BP_C));
+
+// Same here, I override the key W with CTRL because the tapdance activate the
+// caps_word which does not make sense here.
+const key_override_t w_key_override =
+ ko_make_basic(MOD_MASK_CTRL, KEY_W, LCTL(BP_W));
+
+const key_override_t e_key_override =
+ ko_make_basic(MOD_MASK_CTRL, KEY_E, RCTL(BP_E));
+
+
+// This globally defines all key overrides to be used
+const key_override_t **key_overrides = (const key_override_t *[]){
+ &perc_key_override,
+ &c_key_override,
+ &w_key_override,
+ &e_key_override,
+ NULL
+};
diff --git a/qmk/keyboards/sofle_choc/keymaps/custom/keycodes.h b/qmk/keyboards/sofle_choc/keymaps/custom/keycodes.h
new file mode 100644
index 0000000..9837769
--- /dev/null
+++ b/qmk/keyboards/sofle_choc/keymaps/custom/keycodes.h
@@ -0,0 +1,28 @@
+#pragma once
+
+enum {
+ // Custom key for defining the tapdance allowing to transform C into Ç
+ TD_C_CCED,
+ // Transform the key W into SHIFT or CAPSLOCK
+ TD_W_CAPSLOCK,
+ // Transform the key E into È
+ TD_E_EE,
+ TD_PRC,
+ TD_LAYER_SYMB,
+ TD_LSFT,
+};
+
+#define _BASE 0
+#define LAYER_SYMBOLS 1
+
+#define MENU LGUI(BP_I)
+#define KEY_C TD(TD_C_CCED)
+#define KEY_W TD(TD_W_CAPSLOCK)
+#define KEY_PRC TD(TD_PRC)
+#define LT_SFT TD(TD_LSFT)
+#define AL_ENT MT(MOD_RALT, KC_ENT)
+#define AL_SPC MT(MOD_LALT, KC_SPC)
+#define KEY_E TD(TD_E_EE)
+#define KEY_T MT(MOD_RCTL, BP_T)
+#define KEY_INS MT(MOD_RGUI, KC_INS)
+
diff --git a/qmk/keyboards/sofle_choc/keymaps/custom/keymap.c b/qmk/keyboards/sofle_choc/keymaps/custom/keymap.c
new file mode 100644
index 0000000..fb1ba89
--- /dev/null
+++ b/qmk/keyboards/sofle_choc/keymaps/custom/keymap.c
@@ -0,0 +1,68 @@
+/* Copyright 2023 Brian Low
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "keymap_bepo.h"
+#include "keycodes.h"
+
+
+#define LY_SYMBOL TD(TD_LAYER_SYMB)
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/*
+ * BÉPO
+ * ,-----------------------------------------. ,-----------------------------------------.
+ * | ` | 1 | 2 | 3 | 4 | 5 | | 6 | 7 | 8 | 9 | 0 | ° |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | ESC | B | É | P | O | È | | ! | V | D | L | J | Z |
+ * |------+------+------+------+------+------| |------+------+------+------+------+------|
+ * | Tab | A | U | I | EÈ | ; |-------. ,-------| CÇ | T | S | R | N | M |
+ * |------+------+------+------+------+------| Mute | | Pause |------+------+------+------+------+------|
+ * |LShift| À | Y | X | : | K |-------| |-------| ? | Q | G | H | F | W |
+ * `-----------------------------------------/ / \ \-----------------------------------------'
+ * | LCTL | LGUI | LCMD | Layer| / Space / \Enter \ | Layer| RCMD | RGUI | RCTL |
+ * | | | | dwn |/ LALT / \ RALT \ | up | | | |
+ * `-----------------------------------' '------''---------------------------'
+ */
+
+[_BASE] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KEY_PRC,
+ BP_DLR, BP_B, BP_EACU, BP_P, BP_O, KC_BSPC, BP_DCIR, BP_V, BP_D, BP_L, BP_J, BP_Z,
+ KC_TAB, BP_A, BP_U, BP_I, KEY_E, BP_COMM, KEY_C, KEY_T, BP_S, BP_R, BP_N, BP_M,
+ LT_SFT, BP_AGRV,BP_Y, BP_X, BP_DOT, KC_B, KC_MUTE, KC_MPLY,BP_QUOT, BP_Q, BP_G, BP_H, BP_F, KEY_W,
+ KC_LCTL, KC_LGUI, KC_BSPC, LY_SYMBOL,AL_SPC, AL_ENT, LY_SYMBOL,MENU, KEY_INS, KC_RCTL
+),
+
+// In the number layout, I keep the mod-tap modifiers applies to the middle letters :
+//
+#define KEY_5 MT(MOD_LCTL, KC_P5)
+#define KEY_DOWN MT(MOD_RCTL, KC_DOWN)
+
+[LAYER_SYMBOLS] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
+ KC_NO, KC_NO, KC_NO, KC_P7, KC_P8, KC_P9, KC_HOME, KC_UP, KC_END, KC_NO, KC_NO, S(BP_EQL),
+ KC_TAB, KC_NO, KC_NO, KC_P4, KEY_5, KC_P6, KC_LEFT, KEY_DOWN, KC_RIGHT,KC_NO, KC_NO, KC_NO,
+ LT_SFT, KC_NO, KC_P0, KC_P1, KC_P2, KC_P3, KC_MUTE, KC_MPLY,KC_PGUP, KC_NO, KC_PGDN, KC_NO, KC_NO, KC_RIGHT_SHIFT,
+ KC_LCTL, KC_LGUI, KC_BSPC, LY_SYMBOL,AL_SPC, AL_ENT, LY_SYMBOL,KC_NO, KC_RGUI, KC_RCTL
+),
+};
+
+#if defined(ENCODER_MAP_ENABLE)
+const uint16_t PROGMEM encoder_map[][NUM_ENCODERS][NUM_DIRECTIONS] = {
+ [_BASE] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_MS_WH_UP, KC_MS_WH_DOWN) },
+ [LAYER_SYMBOLS] = { ENCODER_CCW_CW(KC_VOLD, KC_VOLU), ENCODER_CCW_CW(KC_MS_WH_UP, KC_MS_WH_DOWN) },
+};
+#endif
diff --git a/qmk/keyboards/sofle_choc/keymaps/custom/quad_tapdance.c b/qmk/keyboards/sofle_choc/keymaps/custom/quad_tapdance.c
new file mode 100644
index 0000000..9978315
--- /dev/null
+++ b/qmk/keyboards/sofle_choc/keymaps/custom/quad_tapdance.c
@@ -0,0 +1,226 @@
+/* Return an integer that corresponds to what kind of tap dance should be executed.
+ *
+ * How to figure out tap dance state: interrupted and pressed.
+ *
+ * Interrupted: If the state of a dance is "interrupted", that means that another key has been hit
+ * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
+ *
+ * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
+ * has ended, but the key is still being pressed down. This generally means the key is being "held".
+ *
+ * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
+ * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
+ * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
+ *
+ * Good places to put an advanced tap dance:
+ * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
+ *
+ * Criteria for "good placement" of a tap dance key:
+ * Not a key that is hit frequently in a sentence
+ * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
+ * in a web form. So 'tab' would be a poor choice for a tap dance.
+ * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
+ * letter 'p', the word 'pepper' would be quite frustating to type.
+ *
+ * For the third point, there does exist the 'TD_DOUBLE_SINGLE_TAP', however this is not fully tested
+ *
+ */
+
+#include QMK_KEYBOARD_H
+#include "keymap_bepo.h"
+#include "quad_tapdance.h"
+#include "keycodes.h"
+
+td_state_t cur_dance(tap_dance_state_t *state) {
+ if (state->count == 1) {
+ if (!state->pressed) return TD_SINGLE_TAP;
+ // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
+ else return TD_SINGLE_HOLD;
+ } else if (state->count == 2) {
+ // TD_DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
+ // action when hitting 'pp'. Suggested use case for this return value is when you want to send two
+ // keystrokes of the key, and not the 'double tap' action/macro.
+ if (state->interrupted) return TD_DOUBLE_SINGLE_TAP;
+ else if (state->pressed) return TD_DOUBLE_HOLD;
+ else return TD_DOUBLE_TAP;
+ }
+
+ // Assumes no one is trying to type the same letter three times (at least not quickly).
+ // If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
+ // an exception here to return a 'TD_TRIPLE_SINGLE_TAP', and define that enum just like 'TD_DOUBLE_SINGLE_TAP'
+ if (state->count == 3) {
+ if (state->interrupted || !state->pressed) return TD_TRIPLE_TAP;
+ else return TD_TRIPLE_HOLD;
+ } else return TD_UNKNOWN;
+}
+
+//
+// Definition for the key W.
+//
+// The main usage is to send the letter W when pressed, but the key is also
+// used to activate the SHIFT mode when pressed.
+//
+// If the key is double tapped, it will also switch into the caps_word mode.
+//
+
+static td_tap_t w_tap_state = {
+ .is_press_action = true,
+ .state = TD_NONE
+};
+
+void w_finished(tap_dance_state_t *state, void *user_data) {
+ w_tap_state.state = cur_dance(state);
+ switch (w_tap_state.state) {
+ case TD_SINGLE_TAP: register_code(BP_W); break;
+ case TD_SINGLE_HOLD: register_code(KC_RIGHT_SHIFT); break;
+ case TD_DOUBLE_TAP: caps_word_on(); break;
+ case TD_DOUBLE_SINGLE_TAP: tap_code(BP_W); register_code(BP_W); break;
+ default: break;
+ }
+}
+
+void w_reset(tap_dance_state_t *state, void *user_data) {
+ switch (w_tap_state.state) {
+ case TD_SINGLE_TAP: unregister_code(BP_W); break;
+ case TD_SINGLE_HOLD: unregister_code(KC_RIGHT_SHIFT); break;
+ case TD_DOUBLE_SINGLE_TAP: unregister_code(BP_W); break;
+ default: break;
+ }
+ w_tap_state.state = TD_NONE;
+}
+
+//
+// Definition for the layer key
+//
+// The only one usage is to activate the layer over the keyboard, but there is
+// two way of doing it:
+//
+// The first mode, when hold, is to activate the layer as long as the key is pressed.
+// The second one is to switch in the layer mode when double tapped, in this
+// mode, you can go back into the normal layer by a single press on the key.
+//
+static td_tap_t ql_tap_state = {
+ .is_press_action = true,
+ .state = TD_NONE
+};
+
+// Functions that control what our tap dance key does
+void ql_finished(tap_dance_state_t *state, void *user_data) {
+ ql_tap_state.state = cur_dance(state);
+ switch (ql_tap_state.state) {
+ // Remove the layer with a single tap, this way I always have a key to remove the
+ // the layer, without knowing the previous state I had.
+ case TD_SINGLE_TAP: layer_off(LAYER_SYMBOLS); break;
+ case TD_SINGLE_HOLD: layer_on(LAYER_SYMBOLS); break;
+ case TD_DOUBLE_TAP: layer_invert(LAYER_SYMBOLS); break;
+ default: break;
+ }
+}
+
+void ql_reset(tap_dance_state_t *state, void *user_data) {
+ // If the key was held down and now is released then switch off the layer
+ if (ql_tap_state.state == TD_SINGLE_HOLD) {
+ layer_off(LAYER_SYMBOLS);
+ }
+ ql_tap_state.state = TD_NONE;
+}
+
+//
+// Definiton for the key DEL.
+// The main usage of the key is to activate the LShift when hold. But the key
+// can also be used to send the DEL keycode.
+//
+// As I do not want to send the DEL keycode by mistake, I’ve configured the key
+// to do it on double-tap. If you hold the key after a double tap, the DELETE
+// code will be repeated again until the key is released.
+//
+// On a single press, the key will just remove the CAPSLOCK state if active.
+//
+static td_tap_t lshift_tap_state = {
+ .is_press_action = true,
+ .state = TD_NONE
+};
+
+// Functions that control what our tap dance key does
+void lshift_finished(tap_dance_state_t *state, void *user_data) {
+ lshift_tap_state.state = cur_dance(state);
+ switch (lshift_tap_state.state) {
+ // Remove the layer with a single tap, this way I always have a key to remove the
+ // the layer, without knowing the previous state I had.
+ case TD_SINGLE_HOLD: register_code(KC_LEFT_SHIFT); break;
+ case TD_DOUBLE_TAP:
+ case TD_DOUBLE_HOLD:
+ register_code(KC_DELETE); break;
+ case TD_SINGLE_TAP:
+ if (host_keyboard_led_state().caps_lock)
+ register_code(KC_CAPS_LOCK);
+ break;
+ default: break;
+ }
+}
+
+void lshift_reset(tap_dance_state_t *state, void *user_data) {
+ switch (lshift_tap_state.state) {
+ case TD_SINGLE_HOLD: unregister_code(KC_LEFT_SHIFT); break;
+ case TD_DOUBLE_TAP:
+ case TD_DOUBLE_HOLD:
+ unregister_code(KC_DELETE); break;
+ case TD_SINGLE_TAP:
+ if (host_keyboard_led_state().caps_lock)
+ unregister_code(KC_CAPS_LOCK);
+ break;
+ default: break;
+ }
+ lshift_tap_state.state = TD_NONE;
+}
+
+// Definition for the key E
+// This key can transform into LEFT CONTROL when hold, but can also transform into È when double tapped.
+static td_tap_t e_tap_state = {
+ .is_press_action = true,
+ .state = TD_NONE
+};
+
+// Functions that control what our tap dance key does
+void e_finished(tap_dance_state_t *state, void *user_data) {
+ e_tap_state.state = cur_dance(state);
+ switch (e_tap_state.state) {
+ // Remove the layer with a single tap, this way I always have a key to remove the
+ // the layer, without knowing the previous state I had.
+ case TD_SINGLE_HOLD: register_code(KC_LEFT_CTRL); break;
+ case TD_DOUBLE_TAP:
+ register_code(BP_EGRV); break;
+ case TD_SINGLE_TAP:
+ register_code(BP_E); break;
+ break;
+ default: break;
+ }
+}
+
+void e_reset(tap_dance_state_t *state, void *user_data) {
+ switch (e_tap_state.state) {
+ case TD_SINGLE_HOLD: unregister_code(KC_LEFT_CTRL); break;
+ case TD_DOUBLE_TAP:
+ unregister_code(BP_EGRV); break;
+ case TD_SINGLE_TAP:
+ unregister_code(BP_E); break;
+ break;
+ default: break;
+ }
+ e_tap_state.state = TD_NONE;
+}
+
+
+
+//
+// Declare the tapdance table here.
+//
+tap_dance_action_t tap_dance_actions[] = {
+ [TD_C_CCED] = ACTION_TAP_DANCE_DOUBLE(BP_C, BP_CCED),
+ [TD_PRC] = ACTION_TAP_DANCE_DOUBLE(BP_EQL, BP_PERC),
+ [TD_W_CAPSLOCK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, w_finished, w_reset),
+ [TD_LAYER_SYMB] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, ql_finished, ql_reset),
+ [TD_LSFT] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, lshift_finished, lshift_reset),
+ [TD_E_EE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, e_finished, e_reset),
+};
+
diff --git a/qmk/keyboards/sofle_choc/keymaps/custom/quad_tapdance.h b/qmk/keyboards/sofle_choc/keymaps/custom/quad_tapdance.h
new file mode 100644
index 0000000..87da433
--- /dev/null
+++ b/qmk/keyboards/sofle_choc/keymaps/custom/quad_tapdance.h
@@ -0,0 +1,30 @@
+#pragma once
+
+typedef enum {
+ TD_NONE,
+ TD_UNKNOWN,
+ TD_SINGLE_TAP,
+ TD_SINGLE_HOLD,
+ TD_DOUBLE_TAP,
+ TD_DOUBLE_HOLD,
+ TD_DOUBLE_SINGLE_TAP, // Send two single taps
+ TD_TRIPLE_TAP,
+ TD_TRIPLE_HOLD
+} td_state_t;
+
+typedef struct {
+ bool is_press_action;
+ td_state_t state;
+} td_tap_t;
+
+td_state_t cur_dance(tap_dance_state_t *state);
+
+// For the x tap dance. Put it here so it can be used in any keymap
+void w_finished(tap_dance_state_t *state, void *user_data);
+void w_reset(tap_dance_state_t *state, void *user_data);
+
+void ql_finished(tap_dance_state_t *state, void *user_data);
+void ql_reset(tap_dance_state_t *state, void *user_data);
+
+void lshift_finished(tap_dance_state_t *state, void *user_data);
+void lshift_reset(tap_dance_state_t *state, void *user_data);
diff --git a/qmk/keyboards/sofle_choc/keymaps/custom/rules.mk b/qmk/keyboards/sofle_choc/keymaps/custom/rules.mk
new file mode 100644
index 0000000..5edfedd
--- /dev/null
+++ b/qmk/keyboards/sofle_choc/keymaps/custom/rules.mk
@@ -0,0 +1,6 @@
+ENCODER_MAP_ENABLE = yes
+SPLIT_KEYBOARD = yes
+TAP_DANCE_ENABLE = yes
+CAPS_WORD_ENABLE = yes
+KEY_OVERRIDE_ENABLE = yes
+SRC += quad_tapdance.c keycodes.c