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#pragma once
enum {
// Custom key for defining the tapdance allowing to transform C into Ç
TD_C_CCED,
// Transform the key W into SHIFT or CAPSLOCK
TD_W_CAPSLOCK,
// Transform the key E into È
TD_EE,
TD_PRC,
TD_LAYER_SYMB,
TD_LSFT,
};
enum {
LAYER_BASE,
LAYER_SYMBOLS
};
#define MENU LGUI(BP_I)
#define KEY_C TD(TD_C_CCED)
#define KEY_W TD(TD_W_CAPSLOCK)
#define KEY_PRC TD(TD_PRC)
#define LT_SFT TD(TD_LSFT)
#define AL_ENT MT(MOD_RALT, KC_ENT)
#define AL_SPC MT(MOD_LALT, KC_SPC)
//#define KEY_E TD(TD_E_EE)
#define KEY_E MT(MOD_LCTL, BP_E)
#define KEY_EE TD(TD_EE)
#define KEY_T MT(MOD_RCTL, BP_T)
#define KEY_INS MT(MOD_RGUI, KC_INS)
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