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#pragma once
typedef enum {
TD_NONE,
TD_UNKNOWN,
TD_SINGLE_TAP,
TD_SINGLE_HOLD,
TD_DOUBLE_TAP,
TD_DOUBLE_HOLD,
TD_DOUBLE_SINGLE_TAP, // Send two single taps
TD_TRIPLE_TAP,
TD_TRIPLE_HOLD
} td_state_t;
typedef struct {
bool is_press_action;
td_state_t state;
} td_tap_t;
td_state_t cur_dance(tap_dance_state_t *state);
// For the x tap dance. Put it here so it can be used in any keymap
void w_finished(tap_dance_state_t *state, void *user_data);
void w_reset(tap_dance_state_t *state, void *user_data);
void ql_finished(tap_dance_state_t *state, void *user_data);
void ql_reset(tap_dance_state_t *state, void *user_data);
void lshift_finished(tap_dance_state_t *state, void *user_data);
void lshift_reset(tap_dance_state_t *state, void *user_data);
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