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#include QMK_KEYBOARD_H
#include "quad_tapdance.h"
#include "tap_hold_dance.h"
/* timer for last keyboard activity, use 32bit value and function to make
* longer idle time possible
*/
static uint32_t key_timer;
uint16_t tap_hold_dance_tapping_term(uint16_t keycode, keyrecord_t *record) {
/*
* If no keys where pressed before, reduce the time before activating the
* tapdance.
* The feedback is given with the LED in the keyboard.
*/
if (timer_elapsed32(key_timer) > (TAPPING_TERM * 2)) {
return TAPPING_TERM / 2;
}
return TAPPING_TERM;
}
bool is_blocking_keycode(uint16_t keycode) {
uint8_t current_layer = get_highest_layer(layer_state);
if (current_layer != LAYER_BASE) {
return false;
}
switch (keycode) {
/* List the keys to ignore and should not considered inside a typing
* session.
*/
case LY_KEYPAD:
case LY_ARROW:
case KC_ESC:
case KC_RIGHT:
case KEY_DOWN:
case KC_LEFT ... KC_UP:
case KC_PGUP:
case KC_PGDN:
case KEY_PGDN:
case KC_HOME:
case KC_END:
case KC_TAB:
return false;
case AL_ENT:
case KC_BSPC:
case KC_DELETE:
case KC_A ... KC_0:
default:
return true;
}
}
void tap_hold_dance_process_record(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
return;
}
if (is_blocking_keycode(keycode))
key_timer = timer_read32();
}
void tap_hold_dance_released(tap_dance_state_t *state, void *user_data) {
if (state->finished || state->interrupted) return;
tap_hold_dance_t *tap_hold_dance = (tap_hold_dance_t *)user_data;
tap_code(tap_hold_dance->tap);
}
void tap_hold_dance_finished(tap_dance_state_t *state, void *user_data) {
tap_hold_dance_t *tap_hold_dance = (tap_hold_dance_t *)user_data;
tap_hold_dance->state = cur_dance(state);
switch (tap_hold_dance->state) {
case TD_SINGLE_HOLD:
/* If a key is pressed before the TAPPING_TERM delay, consider a
* tap instead of switching to the mod.
*/
if (state->interrupted && is_blocking_keycode(state->interrupting_keycode)) {
tap_hold_dance->held = tap_hold_dance->tap;
} else {
tap_hold_dance->held = tap_hold_dance->hold;
}
register_code(tap_hold_dance->held);
break;
case TD_DOUBLE_HOLD:
tap_hold_dance->held = tap_hold_dance->tap;
register_code(tap_hold_dance->tap);
default:
break;
}
}
void tap_hold_dance_reset(tap_dance_state_t *state, void *user_data) {
tap_hold_dance_t *tap_hold_dance = (tap_hold_dance_t *)user_data;
if (tap_hold_dance->state != TD_NONE && tap_hold_dance->held) {
unregister_code(tap_hold_dance->held);
tap_hold_dance->held = 0;
}
tap_hold_dance->state = TD_NONE;
}
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