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import QtQuick 2.0
Item {
/**
* A mark on the stone for identify it easily.
*/
property bool mark: false
/*
* Make the stone appear.
*/
function put(isWhite, animation) {
if (animation) {
state = "shown";
} else {
piece.opacity = 1;
piece.scale = 1;
state = "";
}
piece.type = isWhite ? "white" : "black";
}
/**
* Make the stone disappear.
*/
function remove(animation) {
if (animation) {
state = "remove"
} else {
piece.type = "";
state = "";
}
}
/*
* return the current stone type.
*/
function getType() {
if (state == "remove") {
return "";
} else {
return piece.type;
}
}
states: [
State {
name: "shown"
PropertyChanges { target: piece; opacity:1 }
}, State {
name: "remove"
onCompleted: piece.type = "";
}
]
transitions: [
Transition {
to: "remove"
NumberAnimation {
targets: piece;
property: "opacity";
from: 1;
to: 0
duration: 500;
}
},
Transition {
to: "shown"
PropertyAnimation {
target: piece;
property: "scale";
from: 0;
to: 1
easing.type: Easing.OutBack
}
}
]
Image {
id: piece
anchors.fill: parent
source: getImageForType();
property string type: "";
function getImageForType() {
if ("" === type) {
return ""
}
return "../content/gfx/" + type + ".png"
}
}
}
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