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-rwxr-xr-xscript.it/layer/ductusEngine.ml127
1 files changed, 56 insertions, 71 deletions
diff --git a/script.it/layer/ductusEngine.ml b/script.it/layer/ductusEngine.ml
index b943467..95cf502 100755
--- a/script.it/layer/ductusEngine.ml
+++ b/script.it/layer/ductusEngine.ml
@@ -1,82 +1,67 @@
-module Make(Layer: Repr.PRINTER) = struct
+module Path = Script_path
+module Make (Layer : Repr.PRINTER) = struct
type point = Path.Point.t
- type t =
- { path: (Layer.t)
- }
+ type t = { path : Layer.t }
type repr = Layer.t
- let create_path
- : 'b -> t
- = fun _ ->
- { path = Layer.create ()
- }
+ let create_path : 'b -> t = fun _ -> { path = Layer.create () }
+
+ let start : point -> point -> t -> t =
+ fun p1 p2 { path } ->
+ let path =
+ Layer.move_to (Path.Point.get_coord p1) path
+ |> Layer.line_to (Path.Point.get_coord p2)
+ in
+ { path }
- let start
- : point -> point -> t -> t
- = fun p1 p2 { path } ->
- let path =
- Layer.move_to (Path.Point.get_coord p1) path
- |> Layer.line_to (Path.Point.get_coord p2) in
- { path
- }
- let line_to
- : (point * point) -> (point * point) -> t -> t
- = fun (_, p1) (_, p1') {path} ->
- let path = Layer.move_to (Path.Point.get_coord p1) path in
- let path = Layer.line_to (Path.Point.get_coord p1') path in
- { path
+ let line_to : point * point -> point * point -> t -> t =
+ fun (_, p1) (_, p1') { path } ->
+ let path = Layer.move_to (Path.Point.get_coord p1) path in
+ let path = Layer.line_to (Path.Point.get_coord p1') path in
+ { path }
+
+
+ let quadratic_to :
+ point * Gg.v2 * Gg.v2 * point -> point * Gg.v2 * Gg.v2 * point -> t -> t =
+ fun (p0, ctrl0, ctrl1, p1) (p0', ctrl0', ctrl1', p1') { path } ->
+ let bezier =
+ { Shapes.Bezier.p0 = Path.Point.get_coord p0
+ ; ctrl0
+ ; ctrl1
+ ; p1 = Path.Point.get_coord p1
+ }
+ and bezier' =
+ { Shapes.Bezier.p0 = Path.Point.get_coord p0'
+ ; ctrl0 = ctrl0'
+ ; ctrl1 = ctrl1'
+ ; p1 = Path.Point.get_coord p1'
}
+ in
+
+ (* Mark each point on the bezier curve. The first point is the most
+ recent point *)
+ let delay = (Path.Point.get_stamp p0 -. Path.Point.get_stamp p1) *. 30. in
+ let path = ref path in
+ for i = 0 to Int.of_float delay do
+ let ratio = Float.of_int i /. delay in
+ let bezier, _ = Shapes.Bezier.slice ratio bezier
+ and bezier', _ = Shapes.Bezier.slice ratio bezier' in
+
+ let point = Path.Point.mix ratio bezier.Shapes.Bezier.p1 p0 p1
+ and point' = Path.Point.mix ratio bezier'.Shapes.Bezier.p1 p0' p1' in
+
+ path := Layer.move_to (Path.Point.get_coord point) !path;
+ path := Layer.line_to (Path.Point.get_coord point') !path
+ done;
+
+ { path = !path }
+
+
+ let stop : t -> t = fun path -> path
- let quadratic_to
- : (point * Gg.v2 * Gg.v2 * point) -> (point * Gg.v2 * Gg.v2 * point) -> t -> t
- = fun (p0, ctrl0, ctrl1, p1) (p0', ctrl0', ctrl1', p1') {path} ->
-
- let bezier =
- { Shapes.Bezier.p0 = Path.Point.get_coord p0
- ; ctrl0
- ; ctrl1
- ; p1 = Path.Point.get_coord p1
- }
-
- and bezier' =
- { Shapes.Bezier.p0 = Path.Point.get_coord p0'
- ; ctrl0 = ctrl0'
- ; ctrl1 = ctrl1'
- ; p1 = Path.Point.get_coord p1'
- } in
-
- (* Mark each point on the bezier curve. The first point is the most
- recent point *)
- let delay =
- ((Path.Point.get_stamp p0) -. (Path.Point.get_stamp p1))
- *. 30.
- in
- let path = ref path in
- for i = 0 to ((Int.of_float delay) ) do
- let ratio = (Float.of_int i) /. delay in
- let bezier, _ = Shapes.Bezier.slice ratio bezier
- and bezier', _ = Shapes.Bezier.slice ratio bezier' in
-
- let point = Path.Point.mix ratio bezier.Shapes.Bezier.p1 p0 p1
- and point' = Path.Point.mix ratio bezier'.Shapes.Bezier.p1 p0' p1' in
-
- path := Layer.move_to (Path.Point.get_coord point) !path;
- path := Layer.line_to (Path.Point.get_coord point') !path;
- done;
-
- { path = !path }
-
- let stop
- : t -> t
- = fun path -> path
-
-
- let get
- : t -> Layer.t
- = fun {path; _} ->
- path
+ let get : t -> Layer.t = fun { path; _ } -> path
end