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-rwxr-xr-xscript.it/script_event/mouse_down.ml84
1 files changed, 84 insertions, 0 deletions
diff --git a/script.it/script_event/mouse_down.ml b/script.it/script_event/mouse_down.ml
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+++ b/script.it/script_event/mouse_down.ml
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+module State = Script_state.State
+module Selection = Script_state.Selection
+
+type t = { position : float * float
+ ; timer : Elements.Timer.t }
+
+let apply { position; timer } state =
+ match state.State.mode with
+
+ | Out ->
+ let x, y = position in
+ Elements.Timer.start timer 0.3;
+
+ let width = state.width
+ and angle = state.angle in
+
+ let stamp = 0. in
+ let point =
+ match Selection.get_from_paths position state.paths with
+ | _, None ->
+ (* Start a new path with the point clicked *)
+ Path.Point.create ~x ~y ~angle ~width ~stamp
+ | _, Some (p, _, _, _) ->
+ (* If the point is close to an existing path, we use the closest
+ point in the path instead *)
+ let x, y = Gg.V2.to_tuple p in
+ Path.Point.create ~x ~y ~angle ~width ~stamp
+ in
+
+ let current = Path.Path_Builder.add_point
+ point
+ state.current in
+ { state with
+ current
+ ; mode = Edit
+ ; mouse_down_position = Gg.V2.of_tuple (x, y)}
+
+ | (Selection (Path id))
+ | (Selection (Point (id, _))) ->
+
+ let get_any () =
+ begin match Selection.get_from_paths position state.paths with
+ | _, None ->
+ { state with
+ mode = Out
+ ; mouse_down_position = Gg.V2.of_tuple position }
+ | dist, Some selection ->
+ let _, outline, _, _ = selection in
+ if outline.Outline.id != id then (
+ let mouse_down_position = Gg.V2.of_tuple position in
+ State.select_segment position selection { state with mouse_down_position } dist
+ ) else
+ (* On the same segment, check for a point *)
+ let selection = Selection.select_point outline (Gg.V2.of_tuple position) in
+ match selection with
+ | Path _ ->
+ { state with
+ mode = Selection selection
+ ; mouse_down_position = Gg.V2.of_tuple position }
+ | Point (_, pt) ->
+ (* In order to handle the point move, start the timer *)
+ Elements.Timer.start timer 0.3;
+ { state with
+ mode = Selection selection
+ ; angle = Path.Point.get_angle pt
+ ; width = Path.Point.get_width pt
+ ; mouse_down_position = Gg.V2.of_tuple position }
+ end
+ in
+ (* First, check for a point in the selected path. If any of them in
+ found, check anything to select in all the elements *)
+ begin match Outline.find state.paths id with
+ | None -> get_any ()
+ | Some outline ->
+ begin match Selection.select_point outline (Gg.V2.of_tuple position) with
+ | Path _ -> get_any ()
+ | other ->
+ Elements.Timer.start timer 0.3;
+ {state with
+ mode = Selection other
+ ; mouse_down_position = Gg.V2.of_tuple position }
+ end
+ end
+ | Edit -> state