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-rwxr-xr-xscript.it/state/state.ml147
1 files changed, 3 insertions, 144 deletions
diff --git a/script.it/state/state.ml b/script.it/state/state.ml
index d7cb13e..4cf6992 100755
--- a/script.it/state/state.ml
+++ b/script.it/state/state.ml
@@ -7,14 +7,6 @@ type mode =
| Out
(** Events *)
-type canva_events =
- [ `MouseDown of float * float
- ]
-
-type button_events =
- [ `Delete
- | `Export
- ]
type render_event =
[
`Rendering of Layer.Paths.printer
@@ -47,8 +39,7 @@ end
type t = E : 'a * (module Handler with type t = 'a) -> t
type events =
- [ canva_events
- | button_events
+ [ `Export
| render_event
| worker_event
| `Point of float * (float * float)
@@ -98,30 +89,6 @@ let select_segment _ (_, selected, p0, p1) state dist =
; angle
; width }
-(** Delete the selected element *)
-let delete state worker =
- match state.mode with
- | Selection (Path id) ->
- let paths = List.filter
- state.paths
- ~f:(fun p ->
- p.Outline.id != id
- ) in
- { state with paths ; mode = Out}
-
- | Selection (Point (id, point)) ->
- List.iter
- state.paths
- ~f:(fun p ->
- let id' = p.Outline.id in
- match id' = id with
- | false -> ()
- | true -> post worker (`DeletePoint (point, p))
- );
- { state with mode = Selection (Path id) }
- | _ ->
- state
-
(** Tick event
Tick only occurs when drawing a new path
@@ -180,119 +147,15 @@ let angle worker angle state =
| _ -> { state with angle }
-(** Short click on any element, just do nothing (each element is on MouseDown
- event) *)
-let click state = function
- | _ -> state
-
-(** Long click, move the selected element if any *)
-let longClick mouse_coord state worker = function
- | Selection t ->
- let mouse_v2 = Gg.V2.of_tuple mouse_coord in
- begin match Selection.find_selection t state.paths with
- | None -> state
- | Some (Point (path, point)) ->
- let point' = Path.Point.copy point mouse_v2 in
- post worker (`TranslatePoint (point', path));
- (* Just replace the position of the selected point *)
- { state with mode = Selection (Point (path.id, point')) }
- | Some (Path path) ->
- let delta = Gg.V2.(mouse_v2 - state.mouse_down_position) in
- post worker (`TranslatePath (path, delta));
- state
- end
- (* TODO Long click in out mode should translate the slate *)
- | _ -> state
-
let do_action
- : Brr_webworkers.Worker.t -> Elements.Timer.t -> (events, state) Application.t
- = fun worker timer event state ->
+ : Brr_webworkers.Worker.t -> (events, state) Application.t
+ = fun worker event state ->
match event, state.mode with
| `Generic (E (t, (module Handler))), _ ->
Handler.apply t state
| `Point (delay, point), _ ->
tick (delay, point) state
- (* Click anywhere while in Out mode, we switch in edition *)
- | `MouseDown ((x, y) as p), Out ->
- Elements.Timer.start timer 0.3;
-
- let width = state.width
- and angle = state.angle in
-
- let stamp = 0. in
- let point =
- match Selection.get_from_paths p state.paths with
- | _, None ->
- (* Start a new path with the point clicked *)
- Path.Point.create ~x ~y ~angle ~width ~stamp
- | _, Some (p, _, _, _) ->
- (* If the point is close to an existing path, we use the closest
- point in the path instead *)
- let x, y = Gg.V2.to_tuple p in
- Path.Point.create ~x ~y ~angle ~width ~stamp
- in
-
- let current = Path.Path_Builder.add_point
- point
- state.current in
- { state with
- current
- ; mode = Edit
- ; mouse_down_position = Gg.V2.of_tuple (x, y)}
-
- (* Click anywhere while in selection mode, we either select another path,
- or switch to Out mode*)
- | `MouseDown position, (Selection (Path id))
- | `MouseDown position, (Selection (Point (id, _))) ->
-
- let get_any () =
- begin match Selection.get_from_paths position state.paths with
- | _, None ->
- { state with
- mode = Out
- ; mouse_down_position = Gg.V2.of_tuple position }
- | dist, Some selection ->
- let _, outline, _, _ = selection in
- if outline.Outline.id != id then (
- let mouse_down_position = Gg.V2.of_tuple position in
- select_segment position selection { state with mouse_down_position } dist
- ) else
- (* On the same segment, check for a point *)
- let selection = Selection.select_point outline (Gg.V2.of_tuple position) in
- match selection with
- | Path _ ->
- { state with
- mode = Selection selection
- ; mouse_down_position = Gg.V2.of_tuple position }
- | Point (_, pt) ->
- (* In order to handle the point move, start the timer *)
- Elements.Timer.start timer 0.3;
- { state with
- mode = Selection selection
- ; angle = Path.Point.get_angle pt
- ; width = Path.Point.get_width pt
- ; mouse_down_position = Gg.V2.of_tuple position }
- end
- in
-
- (* First, check for a point in the selected path. If any of them in
- found, check anything to select in all the elements *)
- begin match Outline.find state.paths id with
- | None -> get_any ()
- | Some outline ->
- begin match Selection.select_point outline (Gg.V2.of_tuple position) with
- | Path _ -> get_any ()
- | other ->
- Elements.Timer.start timer 0.3;
- {state with
- mode = Selection other
- ; mouse_down_position = Gg.V2.of_tuple position }
- end
- end
-
- | `Delete, _ ->
- delete state worker
| `Export, _ ->
let my_host = Uri.host @@ Window.location @@ G.window in
@@ -342,10 +205,6 @@ let do_action
{ state with paths }
- (* Some non possible cases *)
- | `MouseDown _, Edit
- -> state
-
let init =
{ paths = []
; current = Path.Path_Builder.empty