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module Js = Js_of_ocaml.Js
module PM = Prosemirror
module App = Editor_app
type buffer = Jstr.t Js.js_array Js.t
type f = buffer -> PM.Model.node Js.t -> unit
let render_mark_type =
object%js
method code (mark : PM.Model.mark Js.t) (buffer : buffer) =
ignore mark;
(* There may be a bug here, if the code itself contains `` .
The encoder should search inside the node if the patern is present,
and adjust the number of backticks accordingly
https://spec.commonmark.org/0.29/#code-span *)
ignore @@ buffer##push (Jstr.v "``");
fun (buffer : buffer) -> ignore @@ buffer##push (Jstr.v "``")
method strong (mark : PM.Model.mark Js.t) (buffer : buffer) =
ignore mark;
ignore @@ buffer##push (Jstr.v "**");
fun (buffer : buffer) -> ignore @@ buffer##push (Jstr.v "**")
method em (mark : PM.Model.mark Js.t) (buffer : buffer) =
ignore mark;
ignore @@ buffer##push (Jstr.v "*");
fun (buffer : buffer) -> ignore @@ buffer##push (Jstr.v "*")
(**
https://spec.commonmark.org/0.29/#links
*)
method link (mark : PM.Model.mark Js.t) (buffer : buffer) =
ignore @@ buffer##push (Jstr.v "[");
fun (buffer : buffer) ->
ignore @@ buffer##push (Jstr.v "](");
let href_opt = PM.O.get mark##.attrs "href" in
Option.iter (fun href -> ignore @@ buffer##push href) href_opt;
ignore @@ buffer##push (Jstr.v ")")
end
type render_state =
{ level : int
; apply_indent : bool
}
(* Check if a property exists in the object with the name of
node type, and if so, call the appropriate method.
*)
let process_node obj (state : render_state) buffer node =
let name = node##._type##.name in
match Jv.find' (Jv.Id.to_jv obj) name with
| None -> Brr.Console.(log [ Jstr.v "Unknow type"; name; node ])
| Some _ ->
Jv.call'
(Jv.Id.to_jv obj)
name
[| Jv.Id.to_jv state; Jv.Id.to_jv buffer; Jv.Id.to_jv node |]
(** Create a js object with a function for each node type. Each function may
call [process_node] recursively for each nested nodes *)
let render_node_type =
object%js (_this)
(* https://spec.commonmark.org/0.29/#thematic-breaks *)
method horizontal_rule_
(state : render_state) (buffer : buffer) (node : PM.Model.node Js.t) =
ignore state;
ignore node;
if state.level <> 0
then (
ignore @@ buffer##push (Jstr.v "\n");
ignore @@ buffer##push Jstr.(repeat state.level (v " "));
ignore @@ buffer##push (Jstr.v "---\n") )
else ignore @@ buffer##push (Jstr.v "\n---\n")
method text
(state : render_state) (buffer : buffer) (node : PM.Model.node Js.t) =
ignore state;
(* Execute each mark as an environment like
\begin{environement}
…
\end{environment}
this way, nested marks are working correctly
*)
let post_render =
node##.marks##reduce_init
( Js.wrap_callback
@@ fun (acc : (buffer -> unit) Js.js_array Js.t)
(mark : PM.Model.mark Js.t)
(_ : int)
_ ->
let name = mark##._type##.name in
match Jv.find' (Jv.Id.to_jv render_mark_type) name with
| None ->
Brr.Console.(log [ Jstr.v "Unknown mark type"; name ]);
acc
| Some _ ->
(* Add the element as first (lifo) *)
ignore
@@ acc##unshift
(Jv.call'
(Jv.Id.to_jv render_mark_type)
name
[| Jv.Id.to_jv mark; Jv.Id.to_jv buffer |] );
acc )
(new%js Js.array_empty)
in
let () =
if node##.isText == Js._true
then
Js.Opt.iter node##.text (fun content ->
ignore @@ buffer##push content )
in
post_render##forEach
( Js.wrap_callback
@@ fun (call : buffer -> unit) (_ : int) _ -> call buffer )
method heading
(state : render_state) (buffer : buffer) (node : PM.Model.node Js.t) =
let h_level : int = node##.attrs##.level in
ignore @@ buffer##push Jstr.(repeat h_level (v "#"));
ignore @@ buffer##push (Jstr.v " ");
node##.content##forEach
( Js.wrap_meth_callback
@@ fun _ node ~offset ~index ->
let _ = offset
and _ = index in
process_node _this state buffer node );
ignore @@ buffer##push Jstr.(v "\n\n")
method paragraph
(state : render_state) (buffer : buffer) (node : PM.Model.node Js.t) =
node##.content##forEach
( Js.wrap_meth_callback
@@ fun _ node ~offset ~index ->
ignore offset;
ignore index;
if state.apply_indent
then ignore @@ buffer##push Jstr.(repeat state.level (v " "));
process_node _this state buffer node );
ignore @@ buffer##push Jstr.(v "\n")
method list_item_
(state : render_state) (buffer : buffer) (node : PM.Model.node Js.t) =
node##.content##forEach
( Js.wrap_meth_callback
@@ fun _ node ~offset ~index ->
ignore offset;
(* The first element in the list should be correctly indented, but if
there is many elements inside the list (paragraph) we have to
apply the indentation again.
*)
let new_state = { state with apply_indent = index <> 0 } in
process_node _this new_state buffer node )
method bullet_list_
(state : render_state) (buffer : buffer) (node : PM.Model.node Js.t) =
node##.content##forEach
( Js.wrap_meth_callback
@@ fun _ node ~offset ~index ->
ignore offset;
if state.level <> 0 && (index <> 0 || state.apply_indent)
then ignore @@ buffer##push Jstr.(repeat state.level (v " "));
ignore @@ buffer##push (Jstr.v "- ");
let new_state = { level = state.level + 2; apply_indent = false } in
process_node _this new_state buffer node );
if state.level == 0 then ignore @@ buffer##push Jstr.(v "\n")
method ordered_list_
(state : render_state) (buffer : buffer) (node : PM.Model.node Js.t) =
node##.content##forEach
( Js.wrap_meth_callback
@@ fun _ node ~offset ~index ->
ignore offset;
if state.level <> 0 && (index <> 0 || state.apply_indent)
then ignore @@ buffer##push Jstr.(repeat state.level (v " "));
let num = Jstr.of_int (1 + index) in
let prefix = Jstr.(num + v ". ") in
ignore @@ buffer##push prefix;
let new_state =
{ level = state.level + Jstr.length prefix; apply_indent = false }
in
process_node _this new_state buffer node );
if state.level == 0 then ignore @@ buffer##push Jstr.(v "\n")
(* https://spec.commonmark.org/0.29/#fenced-code-blocks *)
method code_block_
(state : render_state) (buffer : buffer) (node : PM.Model.node Js.t) =
ignore @@ buffer##push (Jstr.v "```\n");
node##.content##forEach
( Js.wrap_meth_callback
@@ fun _ node ~offset ~index ->
ignore index;
ignore offset;
let new_state = { state with apply_indent = true } in
process_node _this new_state buffer node );
if state.apply_indent
then ignore @@ buffer##push Jstr.(repeat state.level (v " "));
ignore @@ buffer##push (Jstr.v "\n```\n")
(** https://spec.commonmark.org/0.29/#block-quotes *)
method blockquote
(state : render_state) (buffer : buffer) (node : PM.Model.node Js.t) =
node##.content##forEach
( Js.wrap_meth_callback
@@ fun _ node ~offset ~index ->
ignore index;
ignore offset;
ignore @@ buffer##push (Jstr.v "> ");
let new_state = { level = state.level + 2; apply_indent = false } in
process_node _this new_state buffer node );
ignore @@ buffer##push (Jstr.v "\n")
end
module ToMarkdown = struct
type t = PM.t
let process : t -> State.t -> State.t =
fun pm state ->
let view = state.State.view in
let root_node = view##.state##.doc in
let buffer = new%js Js.array_empty in
Brr.Console.(log [ Obj.magic root_node ]);
let () =
root_node##forEach
( Js.wrap_meth_callback
@@ fun _ node ~offset ~index ->
let _ = offset
and _ = index in
let init = { level = 0; apply_indent = false } in
process_node render_node_type init buffer node )
in
(* Concatenate the array into a single string *)
let js_markdown = buffer##join (Js.string "") in
let markdown = Js.to_string js_markdown in
Brr.Console.(log [ js_markdown ]);
let doc = Omd.of_string markdown in
let new_doc = Of_markdown.FromMarkdown.parse view pm doc in
Brr.Console.(
log
[ Jstr.v "Are the same ?"
; Obj.magic @@ Js_of_ocaml.Js.bool (root_node = new_doc)
]);
(* The function does not actually update the state, and return it
unchanged *)
state
end
(** Create a new element *)
let create : PM.t -> App.event = fun pm -> App.dispatch (module ToMarkdown) pm
|