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module Make(Layer: Repr.PRINTER) = struct

  type point = Path.Point.t

  type repr = Layer.t

  type t =
    { path: Layer.t
    ; close : Layer.t -> Layer.t
    }

  let create_path
    : (Layer.t -> Layer.t) -> t
    = fun f ->
      { close = f
      ; path = Layer.create ()
      }

  (* Start a new path. *)

  let start
    : point -> point -> t -> t
    = fun p1 _ {close ; path } ->
      let path = Layer.move_to (Path.Point.get_coord p1) path in
      { close
      ; path
      }

  let line_to
    : (point * point) -> (point * point) -> t -> t
    = fun (p0, p1) (p0', p1') t ->

      let p0 = Path.Point.get_coord p0
      and p1 = Path.Point.get_coord p1
      and p0' = Path.Point.get_coord p0'
      and p1' = Path.Point.get_coord p1' in

      let path =
        Layer.move_to p1 t.path
        |> Layer.line_to p1'
        |> Layer.line_to p0'
        |> Layer.line_to p0
        |> Layer.line_to p1
        |> Layer.close in
      let path = t.close path in
      { t with path}

  let quadratic_to
    : (point * Gg.v2 * Gg.v2 * point) -> (point * Gg.v2 * Gg.v2 * point) -> t -> t
    = fun (p0, ctrl0, ctrl1, p1) (p0',  ctrl0', ctrl1', p1') t ->

      let p0 = Path.Point.get_coord p0
      and p1 = Path.Point.get_coord p1
      and p0' = Path.Point.get_coord p0'
      and p1' = Path.Point.get_coord p1'
      in

      let path =
        Layer.move_to p1 t.path
        |> Layer.line_to p1'

        (* Backward *)
        |> Layer.quadratic_to
          ctrl1'
          ctrl0'
          p0'
        |> Layer.line_to p0

        (* Forward *)
        |> Layer.quadratic_to
          ctrl0
          ctrl1
          p1
        |> Layer.close
        |> t.close in


      { t with path }

  let stop
    : t -> t
    = fun t ->
      t

  let get
    : t -> Layer.t
    = fun t ->
      t.path
end