aboutsummaryrefslogtreecommitdiff
path: root/script.it/script.ml
blob: e4cec67b377b2763d8b414945ca31f8789569194 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
open StdLabels
open Note
open Brr
open Brr_note
module State = Script_state.State
module Selection = Script_state.Selection
module Path = Script_path

let post : Brr_webworkers.Worker.t -> Worker_messages.to_worker -> unit =
  Brr_webworkers.Worker.post


type canva_events =
  [ `MouseDown of float * float
  | `Out of float * float
  ]

(** Create the element in the page, and the event handler *)
let canva :
       Brr.El.t
    -> canva_events Note.E.t
       * (float * float) option Note.S.t
       * Brr_canvas.Canvas.t =
 fun element ->
  (* Adapt the width to the window *)
  El.set_inline_style El.Style.width (Jstr.v "100%") element;

  (* See https://stackoverflow.com/a/14855870/13882826 *)
  El.set_inline_style El.Style.height (Jstr.v "100%") element;

  El.set_prop El.Prop.width (El.prop Elements.Prop.offsetWidth element) element;

  El.set_prop
    El.Prop.height
    (El.prop Elements.Prop.offsetHeight element)
    element;

  El.set_inline_style El.Style.width (Jstr.v "") element;

  let module C = Brr_canvas.Canvas in
  let c = C.of_el element in

  (* Mouse events *)
  let mouse =
    Brr_note_kit.Mouse.on_el ~normalize:false (fun x y -> (x, y)) element
  in

  let click =
    Brr_note_kit.Mouse.left_down mouse |> E.map (fun c -> `MouseDown c)
  in

  let up = Brr_note_kit.Mouse.left_up mouse |> E.map (fun c -> `Out c) in

  let position = Brr_note_kit.Mouse.pos mouse in

  let pos =
    S.l2
      (fun b pos -> if b then Some pos else None)
      (Brr_note_kit.Mouse.left mouse)
      position
  in

  (E.select [ click; up ], pos, c)


let click_event el = Evr.on_el Ev.click Evr.unit el

type 'a param_events =
  { width : float S.t
  ; angle : float S.t
  ; export : unit E.t
  ; delete : unit E.t
  ; rendering : State.event E.t
  }

type slider =
  { input : El.t
  ; legend : El.t
  }

let set_sidebar : El.t -> State.state -> _ param_events * slider * slider =
 fun element state ->
  let delete =
    El.button
      [ El.i
          ~at:At.[ class' (Jstr.v "fas"); class' (Jstr.v "fa-times-circle") ]
          []
      ; El.txt' "Delete "
      ]
  in

  let delete_event = click_event delete in

  let export =
    El.button
      [ El.i ~at:At.[ class' (Jstr.v "fas"); class' (Jstr.v "fa-download") ] []
      ; El.txt' "Download"
      ]
  in
  let export_event = click_event export in

  let nib_size, nib_size_event =
    Elements.Input.slider
      ~at:
        At.
          [ type' (Jstr.v "range")
          ; v (Jstr.v "min") (Jstr.v "1")
          ; v (Jstr.v "max") (Jstr.v "50")
          ; At.value (Jstr.of_float state.width)
          ]
  in

  let width = El.div [] in
  let width_slider = { input = nib_size; legend = width } in

  let input_angle, angle_event =
    Elements.Input.slider
      ~at:
        At.
          [ type' (Jstr.v "range")
          ; v (Jstr.v "min") (Jstr.v "0")
          ; v (Jstr.v "max") (Jstr.v "90")
          ; At.value (Jstr.of_float state.angle)
          ]
  in

  let angle = El.div [] in
  let angle_slider = { input = input_angle; legend = angle } in

  let render =
    El.select
      [ El.option ~at:At.[ value (Jstr.v "1") ] [ El.txt' "Fill" ]
      ; El.option ~at:At.[ value (Jstr.v "3") ] [ El.txt' "Ductus" ]
      ]
  in

  let rendering' = El.div [ El.txt' "Rendering : "; render ] in

  let render_event =
    Evr.on_el
      Ev.change
      (fun _ ->
        let raw_value = El.prop El.Prop.value render |> Jstr.to_int in
        let render_type =
          match raw_value with
          | Some 1 -> `Fill
          | Some 2 -> `Line
          | Some 3 -> `Ductus
          | _ -> `Fill
        in

        let module M = struct
          type t = Layer.Paths.printer

          let process t state = { state with State.rendering = t }
        end in
        State.dispatch (module M) render_type )
      rendering'
  in

  let () =
    El.append_children
      element
      [ El.hr ()
      ; delete
      ; export
      ; rendering'
      ; El.hr ()
      ; width
      ; nib_size
      ; angle
      ; input_angle
      ]
  in
  ( { delete = delete_event
    ; angle = angle_event
    ; width = nib_size_event
    ; export = export_event
    ; rendering = render_event
    }
  , angle_slider
  , width_slider )


let backgroundColor = Blog.Nord.nord0

let white = Jstr.v "#eceff4"

let green = Jstr.v "#a3be8c"

let draw_point point context =
  let module Cd2d = Brr_canvas.C2d in
  let x, y = Gg.V2.to_tuple @@ Path.Point.get_coord point in
  Cd2d.stroke_rect ~x:(x -. 5.) ~y:(y -. 5.) ~w:10. ~h:10. context


(** Redraw the canva on update *)
let on_change canva mouse_position timer state =
  let pos = S.rough_value mouse_position in
  let pos_v2 = Option.map Gg.V2.of_tuple pos in

  let module Cd2d = Brr_canvas.C2d in
  let w, h =
    Brr_canvas.Canvas.(float_of_int @@ w canva, float_of_int @@ h canva)
  in

  let context = Cd2d.create canva in

  Cd2d.set_fill_style context (Cd2d.color backgroundColor);
  Cd2d.fill_rect context ~x:0.0 ~y:0.0 ~w ~h;
  Cd2d.set_stroke_style context (Cd2d.color white);
  Cd2d.set_fill_style context (Cd2d.color white);

  (* If we are in edit mode, we add a point under the cursor.

     Otherwise, we would only display the previous registered point, which can
     be far away in the past, and would give to the user a sensation of lag.
  *)
  let current =
    match (state.State.mode, pos) with
    | Edit, Some point ->
        let stamp = Elements.Timer.delay timer in
        State.insert_or_replace state point stamp state.current
    | _ -> state.current
  in

  let back =
    Path.Path_Builder.map current (fun pt ->
        Path.Point.copy pt @@ Path.Point.get_coord' pt )
  in
  Layer.Paths.to_canva
    (module Path.Path_Builder)
    (current, back)
    context
    state.rendering;

  List.iter state.paths ~f:(fun path ->
      let () =
        match state.mode with
        | Selection (Path id) | Selection (Point (id, _)) ->
          ( match id = path.Outline.id with
          | true ->
              (* If the element is the selected one, change the color *)
              Cd2d.set_fill_style context (Cd2d.color Blog.Nord.nord8);
              Cd2d.set_stroke_style context (Cd2d.color Blog.Nord.nord8)
          | false ->
              Cd2d.set_stroke_style context (Cd2d.color white);
              Cd2d.set_fill_style context (Cd2d.color white) )
        | _ -> ()
      in

      let p = path.Outline.path in
      Layer.Paths.to_canva
        (module Path.Fixed)
        (p, path.Outline.back)
        context
        state.rendering );

  (* Draw the selected path, and operate the modifications directly as a preview  *)
  let () =
    match state.mode with
    | Selection t ->
        Cd2d.set_stroke_style context (Cd2d.color white);
        ( match (pos_v2, Selection.find_selection t state.paths) with
        (* The selected element does not exist, just do nothing *)
        | _, None -> ()
        (* There is no click on the canva, print the line *)
        | None, Some (Path outline) ->
            Layer.Paths.to_canva
              (module Path.Fixed)
              (outline.path, outline.back)
              context
              `Line
        (* The user is modifiying the path *)
        | Some pos_v2, Some (Path outline) ->
            (* Translate the path *)
            let delta = Gg.V2.(pos_v2 - state.State.mouse_down_position) in
            let path =
              Path.Fixed.map outline.Outline.path (fun pt ->
                  Path.Point.get_coord pt
                  |> Gg.V2.add delta
                  |> Path.Point.copy pt )
            in
            Layer.Paths.to_canva (module Path.Fixed) (path, path) context `Line
            (* The user is modifiying the point *)
        | Some pos_v2, Some (Point (outline, point))
          when Elements.Timer.delay timer > 0.3 ->
            let point' = Path.Point.copy point pos_v2 in
            let path =
              match Path.Fixed.replace_point outline.Outline.path point' with
              | None -> outline.Outline.path
              | Some p -> p
            in

            Layer.Paths.to_canva (module Path.Fixed) (path, path) context `Line;
            draw_point point context
        | _, Some (Point (outline, point)) ->
            Layer.Paths.to_canva
              (module Path.Fixed)
              (outline.path, outline.back)
              context
              `Line;
            draw_point point context )
    | _ -> ()
  in
  ()


let spawn_worker () =
  try Ok (Brr_webworkers.Worker.create (Jstr.v "worker.js")) with
  | Jv.Error e -> Error e


let page_main id =
  let timer, tick = Elements.Timer.create () in

  let parameters, angle_element, width_slider =
    match Blog.Sidebar.get () with
    | None -> Jv.throw (Jstr.v "No sidebar")
    | Some el ->
        Blog.Sidebar.clean el;
        set_sidebar el State.init
  in

  match Jv.is_none id with
  | true -> Console.(error [ str "No element with id '%s' found"; id ])
  | false ->
    ( match spawn_worker () with
    | Error e ->
        El.set_children
          (Jv.Id.of_jv id)
          [ El.p El.[ txt (Jv.Error.message e) ] ]
    | Ok worker ->
        let worker_event, worker_send = E.create () in

        let delete_event =
          E.map
            (fun () ->
              let module Delete = Script_event.Delete in
              State.dispatch (module Delete) Delete.{ worker } )
            parameters.delete
        and export_event =
          E.map
            (fun () ->
              let module Export = Script_event.Export in
              State.dispatch (module Export) () )
            parameters.export
        and angle_event =
          S.changes parameters.angle
          |> E.map (fun value ->
                 let module Property = Script_event.Property in
                 State.dispatch
                   (module Property)
                   Property.{ value; worker; prop = `Angle } )
        and width_event =
          S.changes parameters.width
          |> E.map (fun value ->
                 let module Property = Script_event.Property in
                 State.dispatch
                   (module Property)
                   Property.{ value; worker; prop = `Width } )
        and worker_event =
          Note.E.filter_map
            (function
              | `Other t ->
                  Console.(log [ t ]);
                  None
              | `Complete outline ->
                  let module Complete_path = Script_event.Complete_path in
                  Some (State.dispatch (module Complete_path) outline) )
            worker_event
        in

        let my_host = Uri.host @@ Window.location @@ G.window in
        ( if Hashtbl.hash my_host = Blog.Hash_host.expected_host
        then
          let target = Brr_webworkers.Worker.as_target worker in
          Ev.listen
            Brr_io.Message.Ev.message
            (fun t -> Ev.as_type t |> Brr_io.Message.Ev.data |> worker_send)
            target );

        (* Add the events to the canva :

           - The mouse position is a signal used for both the update and the
             canva refresh

           - Get also the click event for starting to draw
        *)
        let canva_events, mouse_position, canva = canva (Jv.Id.of_jv id) in
        let canva_events =
          Note.E.map
            (function
              | `MouseDown c ->
                  let module MouseDown = Script_event.Mouse_down in
                  State.dispatch
                    (module MouseDown)
                    MouseDown.{ position = c; timer }
              | `Out c ->
                  let module Click = Script_event.Click in
                  State.dispatch
                    (module Click)
                    Click.{ point = c; worker; timer } )
            canva_events
        in

        let tick_event =
          S.sample_filter mouse_position ~on:tick (fun pos f ->
              let module Tick = Script_event.Tick in
              Option.map (fun p -> State.dispatch (module Tick) (f, p)) pos )
        in

        (* The first evaluation is the state. Which is the result of all the
           successives events to the initial state *)
        let state =
          State.run
            State.init
            (E.select
               [ worker_event
               ; canva_events
               ; tick_event
               ; angle_event
               ; width_event
               ; delete_event
               ; export_event
               ; parameters.rendering
               ] )
        in

        (* The seconde evaluation is the canva refresh, which only occurs when
           the mouse is updated, or on delete events *)
        let _ =
          E.select
            [ E.map (fun _ -> ()) (S.changes mouse_position)
            ; E.map (fun _ -> ()) parameters.rendering
            ; E.map (fun _ -> ()) worker_event
            ; parameters.delete
            ]
          |> fun ev ->
          E.log ev (fun _ ->
              on_change canva mouse_position timer (S.value state) )
          |> Option.iter Logr.hold
        in

        (* Ajust the angle slide according to the state *)
        let angle_signal = S.map (fun s -> Jstr.of_float s.State.angle) state in
        let _ =
          Elr.def_prop Elements.Prop.value angle_signal angle_element.input
        and _ =
          Elr.def_children
            angle_element.legend
            (S.map
               (fun v -> [ El.txt' "Angle : "; El.txt v; El.txt' "°" ])
               angle_signal )
        in

        let width_signal = S.map (fun s -> Jstr.of_float s.State.width) state in
        let _ = Elr.def_prop Elements.Prop.value width_signal width_slider.input
        and _ =
          Elr.def_children
            width_slider.legend
            (S.map (fun v -> [ El.txt' "Width : "; El.txt v ]) width_signal)
        in

        (* Draw the canva for first time *)
        on_change canva mouse_position timer State.init;

        (* Hold the state *)
        let _ = Logr.hold (S.log state (fun _ -> ())) in
        () )


let () =
  let open Jv in
  let drawer = obj [| ("run", repr page_main) |] in

  set global "drawer" drawer