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|
open StdLabels
open Note
open Brr
open Brr_note
module State = Script_state.State
module Selection = Script_state.Selection
module Path = Script_path
let post : Brr_webworkers.Worker.t -> Worker_messages.to_worker -> unit =
Brr_webworkers.Worker.post
type canva_events =
[ `MouseDown of float * float
| `Out of float * float
]
(** Create the element in the page, and the event handler *)
let canva :
Brr.El.t
-> canva_events Note.E.t
* (float * float) option Note.S.t
* Brr_canvas.Canvas.t =
fun element ->
(* Adapt the width to the window *)
El.set_inline_style El.Style.width (Jstr.v "100%") element;
(* See https://stackoverflow.com/a/14855870/13882826 *)
El.set_inline_style El.Style.height (Jstr.v "100%") element;
El.set_prop El.Prop.width (El.prop Elements.Prop.offsetWidth element) element;
El.set_prop
El.Prop.height
(El.prop Elements.Prop.offsetHeight element)
element;
El.set_inline_style El.Style.width (Jstr.v "") element;
let module C = Brr_canvas.Canvas in
let c = C.of_el element in
(* Mouse events *)
let mouse =
Brr_note_kit.Mouse.on_el ~normalize:false (fun x y -> (x, y)) element
in
let click =
Brr_note_kit.Mouse.left_down mouse |> E.map (fun c -> `MouseDown c)
in
let up = Brr_note_kit.Mouse.left_up mouse |> E.map (fun c -> `Out c) in
let position = Brr_note_kit.Mouse.pos mouse in
let pos =
S.l2
(fun b pos -> if b then Some pos else None)
(Brr_note_kit.Mouse.left mouse)
position
in
(E.select [ click; up ], pos, c)
let click_event el = Evr.on_el Ev.click Evr.unit el
type 'a param_events =
{ width : float S.t
; angle : float S.t
; export : unit E.t
; delete : unit E.t
; rendering : State.event E.t
}
type slider =
{ input : El.t
; legend : El.t
}
let set_sidebar : El.t -> State.state -> _ param_events * slider * slider =
fun element state ->
let delete =
El.button
[ El.i
~at:At.[ class' (Jstr.v "fas"); class' (Jstr.v "fa-times-circle") ]
[]
; El.txt' "Delete "
]
in
let delete_event = click_event delete in
let export =
El.button
[ El.i ~at:At.[ class' (Jstr.v "fas"); class' (Jstr.v "fa-download") ] []
; El.txt' "Download"
]
in
let export_event = click_event export in
let nib_size, nib_size_event =
Elements.Input.slider
~at:
At.
[ type' (Jstr.v "range")
; v (Jstr.v "min") (Jstr.v "1")
; v (Jstr.v "max") (Jstr.v "50")
; At.value (Jstr.of_float state.width)
]
in
let width = El.div [] in
let width_slider = { input = nib_size; legend = width } in
let input_angle, angle_event =
Elements.Input.slider
~at:
At.
[ type' (Jstr.v "range")
; v (Jstr.v "min") (Jstr.v "0")
; v (Jstr.v "max") (Jstr.v "90")
; At.value (Jstr.of_float state.angle)
]
in
let angle = El.div [] in
let angle_slider = { input = input_angle; legend = angle } in
let render =
El.select
[ El.option ~at:At.[ value (Jstr.v "1") ] [ El.txt' "Fill" ]
; El.option ~at:At.[ value (Jstr.v "3") ] [ El.txt' "Ductus" ]
]
in
let rendering' = El.div [ El.txt' "Rendering : "; render ] in
let render_event =
Evr.on_el
Ev.change
(fun _ ->
let raw_value = El.prop El.Prop.value render |> Jstr.to_int in
let render_type =
match raw_value with
| Some 1 -> `Fill
| Some 2 -> `Line
| Some 3 -> `Ductus
| _ -> `Fill
in
let module M = struct
type t = Layer.Paths.printer
let process t state = { state with State.rendering = t }
end in
State.dispatch (module M) render_type )
rendering'
in
let () =
El.append_children
element
[ El.hr ()
; delete
; export
; rendering'
; El.hr ()
; width
; nib_size
; angle
; input_angle
]
in
( { delete = delete_event
; angle = angle_event
; width = nib_size_event
; export = export_event
; rendering = render_event
}
, angle_slider
, width_slider )
let backgroundColor = Blog.Nord.nord0
let white = Jstr.v "#eceff4"
let green = Jstr.v "#a3be8c"
let draw_point point context =
let module Cd2d = Brr_canvas.C2d in
let x, y = Gg.V2.to_tuple @@ Path.Point.get_coord point in
Cd2d.stroke_rect ~x:(x -. 5.) ~y:(y -. 5.) ~w:10. ~h:10. context
(** Redraw the canva on update *)
let on_change canva mouse_position timer state =
let pos = S.rough_value mouse_position in
let pos_v2 = Option.map Gg.V2.of_tuple pos in
let module Cd2d = Brr_canvas.C2d in
let w, h =
Brr_canvas.Canvas.(float_of_int @@ w canva, float_of_int @@ h canva)
in
let context = Cd2d.create canva in
Cd2d.set_fill_style context (Cd2d.color backgroundColor);
Cd2d.fill_rect context ~x:0.0 ~y:0.0 ~w ~h;
Cd2d.set_stroke_style context (Cd2d.color white);
Cd2d.set_fill_style context (Cd2d.color white);
(* If we are in edit mode, we add a point under the cursor.
Otherwise, we would only display the previous registered point, which can
be far away in the past, and would give to the user a sensation of lag.
*)
let current =
match (state.State.mode, pos) with
| Edit, Some point ->
let stamp = Elements.Timer.delay timer in
State.insert_or_replace state point stamp state.current
| _ -> state.current
in
let back =
Path.Path_Builder.map current (fun pt ->
Path.Point.copy pt @@ Path.Point.get_coord' pt )
in
Layer.Paths.to_canva
(module Path.Path_Builder)
(current, back)
context
state.rendering;
List.iter state.paths ~f:(fun path ->
let () =
match state.mode with
| Selection (Path id) | Selection (Point (id, _)) ->
( match id = path.Outline.id with
| true ->
(* If the element is the selected one, change the color *)
Cd2d.set_fill_style context (Cd2d.color Blog.Nord.nord8);
Cd2d.set_stroke_style context (Cd2d.color Blog.Nord.nord8)
| false ->
Cd2d.set_stroke_style context (Cd2d.color white);
Cd2d.set_fill_style context (Cd2d.color white) )
| _ -> ()
in
let p = path.Outline.path in
Layer.Paths.to_canva
(module Path.Fixed)
(p, path.Outline.back)
context
state.rendering );
(* Draw the selected path, and operate the modifications directly as a preview *)
let () =
match state.mode with
| Selection t ->
Cd2d.set_stroke_style context (Cd2d.color white);
( match (pos_v2, Selection.find_selection t state.paths) with
(* The selected element does not exist, just do nothing *)
| _, None -> ()
(* There is no click on the canva, print the line *)
| None, Some (Path outline) ->
Layer.Paths.to_canva
(module Path.Fixed)
(outline.path, outline.back)
context
`Line
(* The user is modifiying the path *)
| Some pos_v2, Some (Path outline) ->
(* Translate the path *)
let delta = Gg.V2.(pos_v2 - state.State.mouse_down_position) in
let path =
Path.Fixed.map outline.Outline.path (fun pt ->
Path.Point.get_coord pt
|> Gg.V2.add delta
|> Path.Point.copy pt )
in
Layer.Paths.to_canva (module Path.Fixed) (path, path) context `Line
(* The user is modifiying the point *)
| Some pos_v2, Some (Point (outline, point))
when Elements.Timer.delay timer > 0.3 ->
let point' = Path.Point.copy point pos_v2 in
let path =
match Path.Fixed.replace_point outline.Outline.path point' with
| None -> outline.Outline.path
| Some p -> p
in
Layer.Paths.to_canva (module Path.Fixed) (path, path) context `Line;
draw_point point context
| _, Some (Point (outline, point)) ->
Layer.Paths.to_canva
(module Path.Fixed)
(outline.path, outline.back)
context
`Line;
draw_point point context )
| _ -> ()
in
()
let spawn_worker () =
try Ok (Brr_webworkers.Worker.create (Jstr.v "worker.js")) with
| Jv.Error e -> Error e
let page_main id =
let timer, tick = Elements.Timer.create () in
let parameters, angle_element, width_slider =
match Blog.Sidebar.get () with
| None -> Jv.throw (Jstr.v "No sidebar")
| Some el ->
Blog.Sidebar.clean el;
set_sidebar el State.init
in
match Jv.is_none id with
| true -> Console.(error [ str "No element with id '%s' found"; id ])
| false ->
( match spawn_worker () with
| Error e ->
El.set_children
(Jv.Id.of_jv id)
[ El.p El.[ txt (Jv.Error.message e) ] ]
| Ok worker ->
let worker_event, worker_send = E.create () in
let delete_event =
E.map
(fun () ->
let module Delete = Script_event.Delete in
State.dispatch (module Delete) Delete.{ worker } )
parameters.delete
and export_event =
E.map
(fun () ->
let module Export = Script_event.Export in
State.dispatch (module Export) () )
parameters.export
and angle_event =
S.changes parameters.angle
|> E.map (fun value ->
let module Property = Script_event.Property in
State.dispatch
(module Property)
Property.{ value; worker; prop = `Angle } )
and width_event =
S.changes parameters.width
|> E.map (fun value ->
let module Property = Script_event.Property in
State.dispatch
(module Property)
Property.{ value; worker; prop = `Width } )
and worker_event =
Note.E.filter_map
(function
| `Other t ->
Console.(log [ t ]);
None
| `Complete outline ->
let module Complete_path = Script_event.Complete_path in
Some (State.dispatch (module Complete_path) outline) )
worker_event
in
let my_host = Uri.host @@ Window.location @@ G.window in
( if Hashtbl.hash my_host = Blog.Hash_host.expected_host
then
let target = Brr_webworkers.Worker.as_target worker in
Ev.listen
Brr_io.Message.Ev.message
(fun t -> Ev.as_type t |> Brr_io.Message.Ev.data |> worker_send)
target );
(* Add the events to the canva :
- The mouse position is a signal used for both the update and the
canva refresh
- Get also the click event for starting to draw
*)
let canva_events, mouse_position, canva = canva (Jv.Id.of_jv id) in
let canva_events =
Note.E.map
(function
| `MouseDown c ->
let module MouseDown = Script_event.Mouse_down in
State.dispatch
(module MouseDown)
MouseDown.{ position = c; timer }
| `Out c ->
let module Click = Script_event.Click in
State.dispatch
(module Click)
Click.{ point = c; worker; timer } )
canva_events
in
let tick_event =
S.sample_filter mouse_position ~on:tick (fun pos f ->
let module Tick = Script_event.Tick in
Option.map (fun p -> State.dispatch (module Tick) (f, p)) pos )
in
(* The first evaluation is the state. Which is the result of all the
successives events to the initial state *)
let state =
State.run
State.init
(E.select
[ worker_event
; canva_events
; tick_event
; angle_event
; width_event
; delete_event
; export_event
; parameters.rendering
] )
in
(* The seconde evaluation is the canva refresh, which only occurs when
the mouse is updated, or on delete events *)
let _ =
E.select
[ E.map (fun _ -> ()) (S.changes mouse_position)
; E.map (fun _ -> ()) parameters.rendering
; E.map (fun _ -> ()) worker_event
; parameters.delete
]
|> fun ev ->
E.log ev (fun _ ->
on_change canva mouse_position timer (S.value state) )
|> Option.iter Logr.hold
in
(* Ajust the angle slide according to the state *)
let angle_signal = S.map (fun s -> Jstr.of_float s.State.angle) state in
let _ =
Elr.def_prop Elements.Prop.value angle_signal angle_element.input
and _ =
Elr.def_children
angle_element.legend
(S.map
(fun v -> [ El.txt' "Angle : "; El.txt v; El.txt' "°" ])
angle_signal )
in
let width_signal = S.map (fun s -> Jstr.of_float s.State.width) state in
let _ = Elr.def_prop Elements.Prop.value width_signal width_slider.input
and _ =
Elr.def_children
width_slider.legend
(S.map (fun v -> [ El.txt' "Width : "; El.txt v ]) width_signal)
in
(* Draw the canva for first time *)
on_change canva mouse_position timer State.init;
(* Hold the state *)
let _ = Logr.hold (S.log state (fun _ -> ())) in
() )
let () =
let open Jv in
let drawer = obj [| ("run", repr page_main) |] in
set global "drawer" drawer
|